24 Jun, 2020 Jen Schradie on Work and Sociability During the Lockdown "How disruptive is Covid-19 to everyday life? How is the French population experiencing the lockdown?" Read more
24 Jun, 2020 danah boyd on Commission on the Practice of Democratic Citizenship The Commission's final report was recently released, recommending ways to "help the nation emerge as a more resilient democracy by 2026." Read more
21 Jun, 2020 Highlights from Jane McGonigal's IBM Talk at CodeMotion Jane asks: Can the innovation of games prepare us for the future? Read more
20 Jun, 2020 Clancy Wilmott at Mod Theory on Space, Grids, and Ruins Mod Theory is an experimental method for discussing landscape inside computer games, with a particular focus on platform studies, the political unconscious and climate change. Read more
19 Jun, 2020 Gabrielle Clement on New Media Technology in the Courtroom "I am now more familiar with and understand the courtroom's significance as a space for innovative technology." Read more
18 Jun, 2020 Bo Ruberg Published in Indie Games in the Digital Age "The powers and pitfalls of queer indie game-making: An interview with Mo Cohen" appears in this Bloomsbury edition. Read more
17 Jun, 2020 Bryan Truitt on Mediating the Human Face Bryan mapped a genealogy of knowledge which formed the foundation for the development of computerized human emotion recognition algorithms. Read more
17 Jun, 2020 BCNM Students Finalists for Fast Company's Student World Changing Ideas Collective Obscura, a project created by BCNM students, was one of the finalists for Fast Company's World Changing Ideas Awards 2020. Read more